Northern Algos

One of the continents on Algos. Adventuring in Northern Algos is one of the most diverse experiences in modern role-playing games. From the racial divides to the technological discrepancies, Northern Algos is virtually guaranteed to have something for everyone! = Countries =

Braznoc
Home to the noble dragonmen of the Honor Guard. Braznoc, and its inhabitants, serve a vital role to the continent: protecting it from the horrors the swarm in from the southern continent.

Broma
The Broman people were once conquerors, but they have since tempered themselves and are now known as a rather kind people. They were pivotal in the Khulean War and are always the first to offer aide in times of need.

Cyd
Cyd is home to the most advanced and the most hedonistic. There are almost as many slaves as there are guns; as many fighting pits as there are airships; and as many whore-houses as there are corporate towers.

Dracon
Not much is known about the reclusive Dragons of Dracon. After the Khulean War, they demanded their own territory -- but no one argued since the land they wanted was marshland.

Firalise
A country known for diversity among its people, and home to the diplomatic Firalisian Humans. More adventurers per capita are produced by this beautiful forested country than any other country in all of Northern Algos. Traveling inside of Firalise is extremely eased by the pervasive use of teleportation pads called Portculli.

Haliberidor
The inhabitants of Haliberidor kill any would-be explorers of their large tropical forest-island. Great apes, the Haliban, dwarf the average Human, but their intellect is dwarfed by all. Best leave what happens on Haliberidor, on Haliberidor.

Holl
The great rebel hive of Holl. All Tarintorians used to live under a single female queen, however an adventurer of old, with powerful magic, created an independent society of Tarintorians -- with near-equal populations of male and female drones! A free society began to develop, until civil war broke the society into two: Holl and the Cydian state of Tarithorn.

Hroekingar
Known as the "pointed land" in the dwarven language, Hroekingar is mostly a large, dry, tropical forest. It has numerous mountainous regions that are filled with tunnels and mines by the native Dwarves.

Kaleem Union
Known to the Cydians as the "Eastern Oasis", the Kaleem Union occupies an unusually tropical climate due to the natural ocean currents. It was considered an ideal location for settlement when it was discovered by Cydian colonists centuries ago, but they quickly found out it was home to an extremely intelligent and dangerous predator: the Kaleem. While diplomatic measures ensure that Kaleem will no longer take pleasure in human flesh, Cydians still tell their children tales of the insidious avenfolk.

Mina
The trading capital of Northern Algos, Mina is almost exclusively home to Gnomen Gnomes. The borders of the country are littered with settlements whose sole purpose is trade with the surrounding countries. The roads of Mina are similarly constructed with the sole purpose of transporting goods as fast as possible. The Minans worked with Cyd to produce the single most expansive steam train system. Cydians normally only used trains for direct routes from one city to another, but in Mina almost every city is connected to each other through the capital of Mina, Mina (city). Mina is also one of the most diplomatic peoples with the Ogres and Orcs of Duhrul and Hurar. Often trading common amenities for rare bog delicacies.

New Khule
After the devastation of the Khulean Rift opening, the few remaining Khuleans began to reclaim what was left of their country thanks to the help of the Bromans. However, due to resistance from the Demonspawn, they could only reclaim a small region west of nontraversable mountains. The rest was dedicated to the multinational war front that surrounded the rift until Starfall destroyed it. Once the rift was destroyed, many veterans of the war had no way to return home and were forced to settle on the Khulean landmass. Rather than unite with the remnants of Khule, the veterans established a new nation known as the United Provinces of Starfall that would itself hold multiple divisions of government. New Khule has declined joining the Provinces four times.

Travell
= Non-Country Regions =